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Koralon Tactics

Koralon Tactics

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WotLK Guides - Vault of Archavon - Strategy Guides

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Koralon the Flame Watcher is another boss in VoA and is only available when your faction has control of Wintergrasp, read on for our strategy and tactic guide to defeating this encounter.
 

Koralon the Flame Watcher - Abilities

  • Burning Cinder: Inflicts 4388 to 4612 Fire damage to enemies within 4 yards of the Burning Cinder.
  • Meteor Fists: Attacks inflict damage split evenly to nearby targets within 10 yards of the primary target. Applies Meteor Fists Debuff. Duration: 15 seconds.
  • Meteor Fists Debuff: Inflicts 125% Fire weapon damage damage split with nearby targets.
  • Burning Breath: The Burning Breath inflicts 3900 to 4100 Fire damage to all targets every 1 sec for 3 sec.
  • Burning Fury: Increases damage dealt by 5%. Activated when Koralon is engaged and stacks every 20seconds.

Koralon the Flame Watcher - Strategy

 

First off this is a standard tank and spank fight which utilises two tanks, the damage from his Meteor Fists are split between all raid members it hits in from of him with a conewide area.

Have your two tanks face him away from the raid and have two tanks stack on top of each other to mitigate the damage.

Plenty of healing needs to be available on the tanks and then there needs to be periodic bursts of raid healing when burning breath is used.

Dont stand in the fires and be prepared for the tank to move the boss so stay away from the frontal cone AoE attacks when they do.

Because of his Burning Fury ability this is a soft enrage fight which means that you must have good dps and he must be nuked down in as short a time as possible before the damage outways the raids survivability.

Enjoy another easy boss in VoA making this place a definite loot fest including an easy badge of Triumph.

Tip: Deadly Boss Mods doesnt announce the fires quick enough in 25 man raids, DO NOT COUNT ON IT.

TIP: Healing this on 10 man is easy enough with 2 healers and 4 on 25 man. Simply make sure that your tank healers are good at burst healing and overheal when Fusion Punch is about to land. Each Fusion Punch seems to last a bit longer and hit more times than the previous one so bear that in mind when your healers are getting into their mojo healing rhythm!

Good luck and have fun,
Crusaders Coliseum Team



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