Ruby Sanctum - Strategy and Tactics Guide
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The Ruby Sanctum - Strategy and Tactics Guide

Hi all and welcome to the Crusaders Coliseum Quick Guide to the Ruby Sanctum. This guide is in a Beta state, meaning that the encounter is not yet on the live servers and therefore the guide is subject to change and some innacuracies. I've taken as much as I can from the PTR and various other sources to make sure this will prepare you for 3.3.5 and the release of the Ruby Sanctum and its final boss, Haliion. I recommend you check back often for updates!
LAST UPDATE: 09/07/2010 @ 13:23 GMT.
Location: The Ruby Sanctum
Trash - Invoker, Assaulter, Elite, Commander
Mini Bosses
Saviana Ragefire
Baltharus the Warborn
General Zarithrian
Final Boss
Halion
The Ruby Sanctum Strategy and Tactics Guide: Trash
Within the Ruby Sanctum you will encounter 4 basic types of trash mobs. These are Commanders, Assulters, Invokers and Elites.
First off I will cover the Charscale Elites, because quite frankly they dont seem to do much. All you need is a decent amount of healing on the tanks and good DPS to nuke them and they should fall like stones.
It is absolutely vital that you take out the Charscale Invokers fast and ensure they are interrupted. if they are allowed to cast/channel they will produce a Fire Nova which will knock anyone caught in the damage back a fair distance (think at least 20 yards). As you can imagine missing an interrupt in melee range results in the melee being knocked back and thus too far away to get back in time for the next interrupt and a nightmare of a catch 22 situation is born.
Ruby Sanctum Tactics lesson 1 - ALWAYS INTERRUPT THE CHARSCALE INVOKERS.
Ruby Sanctum Assaulters have a Frontal Cleave ability and will need to be tanked facing away from the raid, this will also mitigate their other ability which is a Shockwave'esq type stun.
Ruby Sanctum Tacics lesson 2 - ALWAYS TANK CHARSCALE ASSAULTERS FACING AWAY FROM RAID.
Charscale Commanders have to be cc'd on the pull and/or seperated from any other mobs.
The Charscale Commanders will do a massive buff on all mobs in his vicinity, this isnt an Aura but is actually cast straight after the pull of that group and as such you should use some CC to initiate the pull and keep the Commander tied up. I'm yet to compile a list of which CC works on him, i will update as soon as I can, I do know that a Druids Hibernate does work. Freezing traps are another excellent form of CC for the Commanders. So far we have sap, roots, hibernate, fear, cyclone, freezing trap, and a ton of other CC. Honestly though, just have your off tank pull them somewhere further away so the buff doesnt hit the rest of the mobs and nuke them last.
Ruby Sanctum Tactics lesson 3 - CC CHARSCALE COMMANDERS OR PULL THEM A GOOD DISTANCE AWAY FROM PACK
Just like in Obsidian Sanctum once the trash is clear it's now time to take out the 3 Minibosses.
The Ruby Sanctum: Saviana Ragefire Tactics and Strategy Guide
Boss Health: 25 man = 14 Mill, 10 man = 4 Mill

Tank: Face boss away from raid.
DPS: Stay behind her at all times.
Healers: Plenty of healing on her air phase the DPS will take a lot of splash damage.
Raid Leader Remember: Spread out by at least 10 yards and watch for her Nova. As usual dont stand in front of her as she has a frontal cone shaped AoE. Watch for the Air Phase in which she will conflagrate 5 (2 in 10 man) people, Healers be ready to respond and those targetted move out the raid.
The Ruby Sanctum: Baltharus the Warborn Tactics and Strategy Guide

Boss Health: 25 man = 11 Mill, 10 man = 3 Mill
Tank/Offtank: Face boss away from raid / Pick up mirror image add and tank AWAY from raid
DPS: Nuke
Healers: Watch positioning and stay away from the Whirlwind and cleaves.
Raid Leader Remember: Periodically Baltharus will spawn a mirror image of himself, this image has all of his normal abilities plus a nasty WHIRLWIND, your Off Tank MUST pick the mirror image up quickly and move him away from the raid where it should be DPS'd down. An alternative method is just to have your DPS focus the main boss and go for a fast nuke, experiment and see what you prefer.
The Ruby Sanctum: General Zarithrian Tactics and Strategy Guide

Boss Health: 25 man = 11 Mill, 10 man = 3 Mill
Tank/Offtank: Face boss away from raid / Pick up adds/ Might need 3 tanks or at least some Misdirect.Tank swap at 2-3 stacks of the debuff
DPS: Stay behind him at all times.
Healers: MT needs to be topped off all the time, fears at the wrong time can make it easy to drop a tank. Dont forget to topup your add tanks as well.
The biggest factor in this fight is the Fear, a Tremor Totem or Fear Ward is good here and will make a massive difference. I recommend that you assign 1 tank to the right add and that is the tank that also swaps with the tank on the boss at 2-3 stacks of cleave armor. If you dont do this your tanks armor will become virtually useless and your healers wont be able to keep them alive. Off Tank(s) MUST pick up the adds from the two side entrances fast where all RANGED DPS MUST NUKE ADDS. MELEE DPS WILL FOCUS ON GENERAL.
The Ruby Sanctum: Halion Strategy and Tactics Guide
Halion - Boss Health: 25 Man = 45 Million, 10 Man = 18 Million

HALION PHASE 1 MECHANICS
Halion has 3 phases, a straight forward mechanic and plenty of abilities. Once you understand the fight it's not as hard as it looks. First of all as usual remember she is a Dragon and she has a frontal cone shaped AoE FLAME BREATH so dont stand in front of her.
She also has a fire ball like ability called METEOR STRIKE that will hit the ground and spread fire, you can see where it will land as there will be a marking on the floor before it hits, simply move out the way and watch for the lines of fire that come afterwards.
The third mechanic/ability involves the player getting a DEBUFF this player needs to RUN AWAY from the raid team, get the debuff removed by a player and will then drop AoE on the floor, the longer the debuff lasts before being cleansed the bigger the NASTY SHITE. So easy to remember, Get Debuff = Run Away and shout out for a cleanse. So far we have found the debuff can be cleansed by a Druid, Mage and Priest.
HALION PHASE 2 MECHANICS
At 75% health Halion will vanish and everyone will need to head into the Void Portal, once inside you will start phase 2. Good co-ordination is absolutely VITAL at this point, you MUST let your tank enter the portal first otherwise you'll see people getting battered.
Void Zones that spawn in this realm have a slowing effect on the player, so while your trying to dodge beams (see below) your actually getting slowed down as well. Best idea? Dont stand on one.
Once inside the portal there will be constant AoE damage to the raid and also at periodic times 2 orbs will spawn that arc beams to Halion, the tank will need to rotate the boss so that the raid orbs and beams are at Halions tail, it's the only safe place as the DPS will be at the sides and the tanks at the front. You MUST move out of the way of these beams and not get caught in the Cleave or Cone Breath. Getting touched by one of these beams is insta death (Ok i've been pulled up for being over dramatic by Alapicia! /grin. Actually it does 10k a tick but still, it bloody hurts), you have been warned!!
HALION PHASE 3 MECHANICS
At 50% you will need to send half your DPS and heals along with at least one tank out through the NEW portal and back into the physical realm, this team will tank, heal andl DPS her from the other realm. At this point its basically balancing the dps both inside and outside the portal to make sure that she stays in both states thus allowing all your DPS to take her down. If you dont have two DPS teams running, one inside and one outside the portal then Halion will begin to fade to the other realm where she can regenerate, so it's vital your DPS teams are balanced well.
You MUST keep the DPS balanced. The threshold is 8%, any larger difference will result in Halion retreating to one realm and she will begin a regeneration mechanic where she gains the HP you have been working hard to remove.
During Phase 3, those outside will deal with Phase 1 mechanics and those inside will deal with Phase 2 mechanics.
RAID LEADER REMEMBER: Combat Res can only be performed in the Physical Realm, any raider getting killed will automatically have their corpse returned to the Physical Realm. Balance your DPS properly, failure to do this will result in a wipe from Halion regenerating.
Please remember folks this is early days and this guide WILL change and be updated whenever something new comes to light
Good luck everyone and all the best,
Cybac.
Last Updated on Friday, 09 July 2010 13:54 Written by Cybac Tuesday, 01 June 2010 22:42
















Comments
Thanks for the constructive criticism Bob. As stated its not finished and was really just to give a flavour.
I've made some changes but I suspect your possibly a little too hung up on grammar rather than content and mechanics. I left your comment published to show what form intolerance can take.
Have a nice day y'all!
will think of u with fond memorys while wiping
:)
Thanks tb, appreciate your comments, i'll try to update as much as I can in an effort to not be the cause of wiping with PTR tactics!
Good luck with your raiding and I hope you'll come back and read some more stuff :)
Cyb.
Kudos on the guide, I appreciate your effort, you've made it just a lil bit easier for my guild to get started today! Cheers!
You are a douchebag. Delete your toon, cancel your account, and then put a shotgun in your mouth and save the human race from hearing from you anymore.
BOB sucks. this is is very informative without being too wordy. Thank you author.
I believe this comment should, properly, read:
"Someone needs to learn grammar; this guide sucks."
Irony, thy name is Bob.
So, you read a guide and complain about the grammar, literally if the only thing you learnt from reading through this was grammar, then basically, go troll somewhere else like runescape or something, I think its a good guide and you should understand he took out of his own time to give us it, so i think you should respect it a little more.
There is a heroic mode, or so I've been told, what's the difference if you do something on heroic rather then normal, does it give new mechanics, or, like most bosses in ICC, make the current mechanics faster, stronger, harder ?
Honestly mate I dont have the foggiest idea yet what the differences will be.
I do know that it's a similar system to ICC heroic in that you can switch to heroic mode when inside and that it's not seperate lockouts like TotC and TotGC.
I'll see what I can find out, once I have more info I will post it up.
Welcome to the site anything you want to see on here shout and I will do my best to provide!
Cyb
Aye I think the seperate lockouts weren't the best system anyway, like it a lot in ICC, also that you have to have Kingslayer to put it on heroic.
Also, hoping you play EU, if you've done this boss, which PTR are you on ? I've just put a few characters on Brill-PvE, maybe I could join a group once ? :> Have copied my mage, prot/fury warr and prot/holy paladin. Also made a premade pally for horde, any chance we're on the same PTR ?
I'll chuck a copy of my druid on Brill when I get a chance in the next couple days, it's raid night tonight and i'm working tomorrow evening so will make the copy request and try to login some time friday or sat.
Will be putting a basic forum up later just as a place for readers to post random stuff so will post more details there. :)
Just wanted to add a big thankyou for all your supportive messages, it really does make a difference to know some of the stuff is being of help.
I'll update this as often as I can with more detail and accuracy as I complete it in live.
Thanks again,
Cyb.
Made a few minor adjustments to Helion's encounter; but all in all fairly accurate.
Hibernate, frost trap, lock succubus work for commanders.
Good work, keep it up :)
Why do 1 tank and 1 healer stay outside the portal on phase 2? What is there role then?
Thanks.
I think thats a missunderstanding, the only reason to leave a tank and healer in the physical phase during the 75% - 50% period would be to tank the physical part of Halion, but the thing is that Halion despawns during that period and only returns there at 50%.
Still, its pretty nice if you have a tank and healer ready to enter the physical phase directly at 50% so you dont loose players.
Hi Purplexed, It's pretty much exactly as Anti-bob said, so these guys are ready to pick up Helion as soon as the phase switches. What we found is that the over eager DPS or those close to the portal would go into the physical plane before their tank and get battered.
If your team needs the extra healer then send them in by all means, i'm just showing how we do things.
I'll rewrite it to make it clear, thanks for feeding back, it's the only way to make things better.
:)
Showed this guide to my guildies today, very helpful.....and Bob your a dick.
Wanted to ask, what was your raid set-up here...
2 Tanks, 3 Healers rest dps?
Or can we cope with 2 healers?
Would appreciate any feedback, thanks.
Hi Jmec,
I recommend starting with 3 healers leaving you 2 healers in the portal from phase 2 onwards.
We currently do it with 2 healers and an elemental shammy who tops up if needed, to be fair its not normally needed but I like to be sure.
When training the encounter as with any new encounter if I have the option of 3 healers I generally always take them :)
At JMEC i think we need to start to 3 heal maybe later on it will be 2 heals
One question though, what is the gearscore required for this? Same as ICC or would it be higher?
Hi Bratty,
Thanks for reading, in terms of GS, I think it's more than possible with a 5k - 5.2k ish but people will need to know tactics. If you have a guild thats working in ICC atm then you should be fine. RS is aimed at ICC level so should be the same GS (I say should cause I aint tested it with the lower end yet, might be worth some fun though ;0) ).
PS: ur website has the same setup as our guild site
but seriously, thank you, and this so called bob character is exactly whats wrong with the game these days.
We did this last night with me as pally tank being the only one in 10 man staying there (in 25 man we had a tank and healer).
As P3 starts at 50% the portal back to the physical phase seem to spawn abit randomly (atleast I didnt see any obvious pattern for it) so even if the tank is awake it can take a while to get to the portal and go into it.
Preferably you leave a druid healer and maybe also a druid tank in the physical so they can combat res the nabs getting killed by the beam inside twilight phase.
Depends how close it will be the center of the circle from the position you are staying.
Thanks for posting short and relevant info for RS, im watching a guide on Youtube and reading your info, and i can tell im 100% ready for RS tomorrow
Thanks again, have a nice weekend
"The Ruby Sanctum: General Zarithrian Tactics and Strategy Guide
Boss Health: 25 man = 11 Mill, 10 man = 3 Mill
Tank/Offtank: Face boss away from raid / Pick up adds/ Might need 3 tanks or at least some Misdirect.
DPS: Stay behind her at all times.
Healers: Plenty of healing on her air phase and the DPS will take a lot of splash damage."
General Zarithrian is not a female and doesnt go in the air doing splash damage. I think you copy/pasted the wrong information for healers.
Meh, cheers mate, my oversight I still have a bad habit of editing in notepad with raw html rather than the built in editor :S
Have updated, appreciate the feedback. :)
Meh, read the bit at the top, more interested in the mechanics, maybe you should rename youself "bob2" or "bobtoo". See all applicable comments from various people above. Bite me
Will update mate cheers.
oops my bad will rewrite that bit soz
Again will update.
Thanks for all these little changes/additions folks it helps to know what you guys want added.
Well Cybac thanks for everything, your guide got me a LK kill and more,
RS isnt easy people it took like 1hr and a half for my guild to get that shit,
GL
Cheers,
Kaezar
a Decurse or Dispell Magic can get rid of the debuff...
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