The Care and Feeding of Warriors: Considering the Mists talent calculator

We now have a new version of the Mists of Pandaria talent calculator to discuss. While we've covered the Mists talents and abilities before, every new iteration of the design process brings us new elements to consider. What we're effectively being presented is a snapshot of the future through the lens of current design, giving us a chance to muse about what warriors will be doing and not doing.
One of the things that jumps out immediately when considering the new talents is that the current capstones Bladestorm and Shockwave (as well as Avatar), which had been gained at level 90 before, are now level 60 abilities. I'm not actually surprised by this change, but I am pleased by it. Those are abilities people can currently get by around the end of Outland, so making them level 60 talents means they'll be useful for leveling characters again.
Let's go over what can be gleaned from the calculator update and discuss what it all means.
Able and willing
Looking first at the class-wide abilities, we see some interesting things. Incite is now a passive, class-wide ability, for starters. It's gained at level 64. I expect this is because just about every warrior spec at least considers Incite right now. The redesigned Mists version of Incite only provides the chance to guarantee a second critical and not the increased critical strike chance, which is a general trend in the redesign probably aimed at making crit from gear more attractive (which I find strange because it's already one of our best stats).

The Skull Banner ability (30% critical hit chance for 15 seconds) seems powerful enough that I have to believe it's a minute cooldown. Demoralizing Banner (10% less damage by all enemies with 30 yards of the banner for 15 seconds) and Mocking Banner (all enemies attack the warrior for 6 seconds; banner lasts for 30 seconds) are just revamped versions of Demoralizing Shout and Challenging Shout, and as such, I expect the ability can't be longer than a minute or they'll be fairly useless.
I suspect future design on this ability will actually break it up into an entirely new category of ability for warriors called banners, much in the same way that paladins have hands and blessings and seals. Warriors will use shouts for active abilities that generate rage and buff directly, and banners for passive buffs or static areas of effect. That way, abilities like Skull Banner can be uncoupled from Mocking Banner.
I really like how the level 1 abilities have been redesigned so that warriors just get Heroic Strike to start. No more clunky Strike ability you never use again. I also like that Enrage is now passive and class-wide and that it's been redesigned to increase rage generation. (We'll talk about how fury's mastery has been redesigned in the spec section.)

Talents have been shuffled around and redesigned. I mentioned moving the talents that had been at level 90 to level 60, which I find to be a very solid and positive change. You'll feel more like a warrior with one of those three big abilities and getting them at 60 will allow you to use them for 30 or so levels. I really, really want to play around with Bladestorm as fury or Shockwave in an arms PvP spec or see if Avatar's single-target DPS outweighs either. Avatar's clearing of movement-impairing effects makes me want to play around with it for tanking or fights like heroic Hagara where I can get snared. I hate getting snared.
The CC talents at level 45 have been redesigned, becoming less about CC and more about AoE shouts. One that baffles me is Staggering Shout, which will root all enemies in range if they're snared. I'm baffled by it because, if I'm not insane, I can't find Hamstring anywhere on this talent calculator. It's not a talent, it's not a class-wide ability, and it's not an arms-specific ability. This could be an oversight, or it could be a deliberate removal. Either way, I'm not sure how Staggering Shout's going to work if we can't actually snare anyone anymore. Piercing Howl and Disrupting Shout are unchanged from our last version of the talents.
The level 75 talents have a redesigned Safeguard that still doesn't seem worth spending a talent point on to me, but it's a lot closer than before. I'd consider taking it if I was expecting to off tank and wanted a way to ensure the other tank's survival. Vigilance, however, has become an active cooldown similar to Hand of Sacrifice (transfering 30% of damage taken by the target of Vig to you for 12 seconds as well as removing taunt's cooldown while it's active and enraging you when your target is attacked). Frankly, this seems a lot better to me than Safeguard. It comes down to whether or not you want to go to them or have their attacker come to you.
The third talent on this obviously tank-oriented tier is Mass Spell Reflection. Now, MSR looks awesome, but since so many boss attacks don't count as spells for SR's purposes, I'm not knocked out by it. Redefine a lot of those big AoE attacks so that Spell Reflection can protect the party or raid even if it doesn't actually reflect the damage back -- seriously, why is this so hard? Just make bosses immune to their own spells so SR can do something useful without killing the boss for you. Then Mass Spell Reflection will be awesome.

Written by News Bot Saturday, 18 February 2012 19:00
The Care and Feeding of Warriors: Leveling from 61 to 80

Leveling in Northrend was made easier with patch 4.3's reducing the experience necessary by 33%. In addition, many quests in Outland and Northrend were retuned from group quests to soloable, and the major quest givers for instance quests were moved inside the instances in most cases so that players using Dungeon Finder to level through them could turn them in more easily.
These changes make leveling through the oldest content in the...
Written by News Bot Saturday, 24 December 2011 21:00
The Care and Feeding of Warriors: Talents in Mists of Pandaria

Last week, we talked about the Mists of Pandaria talent calculator and the class and spec abilities it reveals. This week, we'll be discussing the new talents and their general design philosophy.
One of the design changes for Miststhat I've found compelling is the removal of "idiot talents." These are the talents that you simply have to take. A protection warrior without Bastion of Defense isn't really a...
Written by News Bot Saturday, 03 December 2011 13:00
The Care and Feeding of Warriors: Class and specialization abilities in Mists of Pandaria

Continuing the discussion from a month ago, we look again at the three specializations for warriors in Mists of Pandaria. We can do this because Blizzard itself has released the talent calculator for the expansion, and it has loads of information for us to go over. The calculator lists class abilities and specialization only abilities in addition to talents, which means we now have more details to examine in terms of what's...
Written by News Bot Saturday, 26 November 2011 19:00
Class Balance Q&A: Warrior
Filed under: Warrior


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Written by News Bot Wednesday, 09 November 2011 16:18
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