Shaman News
Totem Talk: Enhancement beta update
WoW News - Shaman News
Written by News Bot Sunday, 05 September 2010 01:00

It's been a few weeks since my last beta post. I feel like I'm back in grammar school at good ol' St. Louise de Marillac, "forgive me readers, it's been four weeks since my last beta post. Since then I've been mean to my guild, and I tried to kill my own priest." In game priest, in game! I can't wait to read the letters to the editor about that slip up. Oh well, at least I didn't use the word "casual."
Moving right along to important topics that everyone cares about: beta changes for enhancement shamans! Well, I suppose "everyone" excludes people that are not interested in beta spoilers. Great, two paragraphs in and I've already offended Catholics, priests, and people not interested in beta spoilers. Look on the bright side: at least I didn't use an offensive font this week!
If you are interested in the latest beta changes as they relate to enhancement shamans then please read on. Please note that beyond this point, this post will not further offend your good, wholesome middle Azerothian sensibilities.
Prime glyphs
The latest round of glyphs look very interesting. The glyph list by prime, major, and minor classifications were released into the wild for Shaman as well as another lesser, filthier class. Prime glyphs are the newest category of glyphification, adding an additional three glyph spots for prime-type glyphs. The prime glyphs generally fall into the category of X does Y more. Here are those relevant to enhancement.
- Feral Spirit - Your spirit wolves gain an additional 30% of your attack power.
- Fire Elemental Totem - Reduces the cooldown of your Fire Elemental Totem by 5 minutes.
- Flame Shock - Increases the duration of your Flame Shock by 50%.
- Flametongue Weapon - Increases spell critical strike chance by 2% while Flametongue Weapon is active.
- Lava - Your Lava Burst spell deals 10% more damage.
- Lava Lash - Increases the damage dealt by your Lava Lash ability by 20%.
- Lightning Bolt - Increases the damage dealt by Lightning Bolt by 4%.
- Stormstrike - Increases the Nature damage bonus from your Stormstrike ability by an additional 8%.
- Windfury Weapon - Increases the chance per swing for Windfury Weapon to trigger by 2%.
Glyph of Flame Shock in its current incarnation increases the critical strike damage by 60%. The change to increase its duration by 50% is pretty significant, but I doubt it will be viable against some of the other, stronger ones.
The Glyph of Lava Lash was increased from 10% to 20%, but LL is such a laggard in terms of damage I don't see that making much of a difference, especially given the statement that Blizzard does not want our glyphs to change our rotations. The only saving grace for this glyph could be in Improved Lava Lash. If searing plus LL proves to be the killer combo of Cata, then we might find ourselves glyphing for it.
As for Glyph of Fire Elemental, that will continue to be a situational glyph. I'm glad we'll have the opportunity to swap glyphs in and out without having to constantly have a new stack made. Fire Ele glyph is a great thing to have for long boss fights, and a must-have when those fights have adds. Heroic Halion anyone?
Lastly, I might be going out on a limb with Lava Burst being one of or prime choices, but it's such a powerful spell I'm willing to bet that the glyph will sim out as one of our top three prime choices.
As an aside, I'm actually rather disappointed at the inclusion of Lava Burst in Maelstrom Weapon procs. Yes it's a nasty spell. Yes it's another tool to add to the enhance toolkit. Yes it's going to add another layer of richness to the already complex enhance rotation that I love so much. These are all great things. But there's something very, very, uhm, how do I say this? There's something elemental about it. To me it doesn't fit in the enhancement way. I only say this only now, while it's pretty much baked in, and not going to go away because I fear that if it were to be removed there would be an enhancement lynch mob forming for me at Blizzcon. (Then you'd have to answer your real priest, readers!)
But really, I don't like it. To me it's something from the elemental kit that's been ported over to enhancement. Yes we struggle with proc-based abilities so LvB on MW gives us some extra umph when we do get a three-stack of MW, and that's great. But couldn't we get spell increases along with MW, or maybe an enhancement only spell for MW that would be irresistible to use? I'd call it Stoneystrike. A three proc of MW enables you to case Stoneystrike, instantly disabling your opponent in a fit of explicatives and critting their hair for 140% damage. Or something like that.
Major glyphs
- Fire Nova - Increases the radius of your Fire Nova spell by 5 yards.
- Frost Shock - Increases the duration of your Frost Shock by 2 seconds.
- Ghost Wolf - Your Ghost Wolf spell form grants an additional 10% movement speed.
- Grounding Totem - When your Grounding Totem absorbs a spell, it attempts to reflect that spell on its caster, but the cooldown of your Grounding Totem is increased by 45 seconds.
- Healing Stream Totem - Your Healing Stream Totem also increases the Fire, Frost, and Nature resistance of party and raid members within 30 yards by 130.
- Hex - Reduces the cooldown of your Hex spell by 15 seconds.
- Lightning Shield - Your Lightning Shield can no longer drop below 3 charges from dealing damage to attackers.
- Shamanistic Rage - Activating your Shamanistic Rage ability also cleanses you of all dispellable Magic debuffs.
- Shocking - Reduces the global cooldown triggered by your Shock spells to 1 second.
- Stoneclaw Totem - Your Stoneclaw Totem also places a damage absorb shield on you, equal to 4 times the strength of the shield it places on your totems.
- Totemic Recall - Causes your Totemic Recall ability to return an additional 50% of the mana cost of any recalled totems.
Totem Talk: Questions, blue quotes and healing waves
WoW News - Shaman News
Written by News Bot Tuesday, 31 August 2010 22:00
Last week, we talked about the new shaman healing spell Healing Rain, a great new spell that is offering us a new option in our healing arsenal. While the visuals may be lackluster when not turned all the way up, the general response has been favorable to our new rain dance.
This week, I thought we would discuss some new information handed down by Ghostcrawler (Blizzard's lead system designer) about restoration shaman. I felt it would also be appropriate to talk about the other "new" heals we are getting in Cataclysm and how they affect our current toolbox. I am talking about Greater Healing Wave and Healing Wave. Cataclysm promises healers choice in the spells they cast, with appropriate consequences if they pick the wrong spell for the encounter. Understanding how these new spells function in relation to the other tools in our healing kit can make a big difference on the choices we make when...
Read more: Totem Talk: Questions, blue quotes and healing waves
Totem Talk: Enhancing your gear in only four dungeons
WoW News - Shaman News
Written by News Bot Sunday, 29 August 2010 06:00

Holy Stormstrikes! I'm going to refrain from using the term casual in a post ever again. Wait, I just used it there. Ah well, rack that promise up with "I'll never drink again" and "I'll never die to cutters again." Lies, all of them, lies.
We all have different definitions of the term and judging by the comments in the last post, others' definition of casual is more severe than mine. I'll get into casual vs. hardcore and the ridiculousness of those classifications...
Read more: Totem Talk: Enhancing your gear in only four dungeons
Totem Talk: Elemental candy like goodness
WoW News - Shaman News
Written by News Bot Thursday, 26 August 2010 20:00
So, hands up: Who saw this coming? No, I don't mean the fact that Lightning Shield is now our preferred shield, but rather the Unrelenting Storm vanishing act, the mana restore when casting Lightning Bolt or Chain Lightning and the introduction of Earth Shock into the rotation. Yes, that's right. Earth Shock. Seems a bit odd for us elementals to be stealing abilities from enhancement rather than the other way around. Also, some of you may be wondering why I'm on fire in the screenshot above. Well, that happens to be the new animation for the Unleash Elements Flametongue Weapon proc.
Before we begin, there has...
Totem Talk: Gearing your casual or alt enhancement shaman
WoW News - Shaman News
Written by News Bot Wednesday, 25 August 2010 01:00

Casual raider? Or not fortunate enough to play a shaman as your main, but instead stuck on another, lesser class? This article is for you. If you need to go out and gear up your shaman from guild alt runs, PUG raids and mucking about in daily dungeons for your two frost emblems, then read on for your gear choices.
From the applications we received over the past few months at Big Crits, it seems that guilds and PUGs alike had a hard...
Read more: Totem Talk: Gearing your casual or alt enhancement shaman
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