Mage News
Arcane Brilliance: Mage AoE in Cataclysm, part 1
WoW News - Mage News
Written by News Bot Saturday, 04 September 2010 19:00
If there's one thing mages have been known for during the course of this fine game we all play, it's mass murder. We have at our disposal a wide array of spells that wreak havoc over a large area, perhaps more so than any other class. When it comes to killing things in large numbers, mages are remarkably adept. It's a role we embrace wholeheartedly.
AoE has evolved quite since the inception of the game. In vanilla WoW, AoE was a great way to get yourself killed in an instance, a method of attack that was mostly limited to solo farming and certain trash pulls. These days, with the ability tanks have to hold multiple mobs with relative ease, AoE has morphed into the go-to way to deal with multiple-mob pulls of all shapes and sizes. Crowd control has gone the way of Wand Specialization; it simply isn't required in most situations in Wrath.
Cataclysm is bringing with it some fairly sweeping changes to the way we utilize our AoE repertoire. The developers have stated their intention to return us to a time when we actually had to worry about things like crowd control and pull-sizes, and though we're not reverting completely, pulls on the beta certainly feel more like vanilla or Burning Crusade pulls than anything we saw in Wrath. Join me after the break and we'll go over how our AoE spells will work in this coming era.
We'll begin with some general changes, then move on to the arcane and frost trees. The fire tree demands its own column, really, and here at Arcane Brilliance, we always do what the fire tree demands. We'll hit fire AoE next week.
Damage reduction
The first change was also the most sweeping. Blizzard cut the base damage of all AoE spells in the beta by 50-60% for every class, pretty much across the board. The effect is pretty jarring. Seriously, if you're a newer player who has cut his teeth on the "go, go, go," rapid-fire, pull--everything, gib-fests that are standard in Wrath's random dungeon-finder, the first 5-mans in Cataclysm are going to dramatically alter your world-view pretty much from pull-one.
The mobs have more health, they hit harder, the encounters last longer, and the mass-group pulls of Wrath will absolutely get you all killed. Crowd control isn't an absolute necessity, but it does help. You won't see a repeat performance of BC, when the trade channel was filled with groups looking not for DPS but for CC, but you won't see groups turning down your ability to sheep things, either. Simply burning everything down at once, every time, just isn't the go-to option anymore.
Damage increase
That initial AoE nerf may have been a bit too drastic for the
developer's tastes, and so the most recent beta build has rectified
things somewhat. The base damage for AoE spells has been increased
substantially, in most cases by 33 percent. The numbers aren't back
to where they were, but our AoE spells don't feel gimped anymore.
With the increased health of mobs, simply burning everything down
still isn't really a good option, but using your AoE spells no
longer feels like a penalty, which is nice.
Mastery
Another massive change affecting AoE is the implementation of
Mastery bonuses. The problem lies in the 20% bonus you get for your
chosen school's spells, and the 20% bonus you don't get
for everything else. Arcane mage who wants to cast Blizzard? Good
luck with that. The damage your spells do is balanced around that
20% increase, meaning that casting anything from an alternate
school feels horribly throttled.
This wouldn't be a huge problem, except that ...
Arcane AoE
... arcane AoE is just awful now. Arcane's best AoE spell has long been Blizzard, but casting it without the Mastery bonus feels like punishment. Arcane has no ranged or targetable AoE, which is a problem.
Arcane Explosion is arcane's sole AoE spell, and while it's a useful little spell, it is severely limited in its raid viability. It isn't ranged, and it's centered on the mage, meaning it can't be cast on a target or a specific area. Arcane desperately needs a way to damage multiple targets at range, and currently that simply isn't a real option.
Frost AoE
Blizzard is still what the frost tree 's all
about. It's still our best and most reliable AoE spell, it still
does excellent damage, it can still crit, and it still looks
pretty. It's the AoE spell every other mage will now wish he could
use properly, and the spell every warlock will cry about in his
room while he listens to AFI and cuts himself.
Ice Shards has adopted the functionality of Improved Blizzard, adding a 40% snare to Blizzard and making the spell an excellent mass crowd-control option. More importantly, the talent also includes a range-increasing component for Ice Lance, tying the snare utility to an almost mandatory raid talent. This means almost every frost mage will have a slowing effect for their best AoE spell, which is just splendid.
Cone of Cold is still an excellent instant short-range option, doing respectable damage to mobs in front of the mage and slowing them by 50%. It'll still get most of its use in PvP, but it's also a great kiting tool in any situation. The utility of this ability goes through the roof with Improved Cone of Cold, a new talent that adds a 2/4 second freeze to the spell. This adds control and additional Shatter opportunities. The talent will mostly feature in PvP builds, I suspect, but there will undoubtedly be some raiders who find room in their builds for the added utility this would provide.
Piercing Chill should probably also be mentioned. It's a second tier frost talent that spreads Frostbolt's chill effect to up to two nearby targets. It can be awesome for multiple-target pulls, but can sometimes become dangerous, in that it's difficult to control which targets are affected.
Curtain of Frost is frost's new
hotness coldness. We haven't really talked about
this yet, so let me tell you how the spell works:
You train it at level 83, and it's available to any spec. It's targeted, and casting it will bring up a standard circular reticule, which you can then place anywhere on the ground within 20 yards of yourself. Once you place it, it conjures a white line of frost on the ground in that spot that stretches for ten yards perpendicular to the direction you're facing. That white frost line persists for 15 seconds and does two things to any and every mob that crosses it:
- It does a rather substantial amount of damage (at level 83, I'm getting pretty frequent 6-7k crits with it)
- It applies a powerful (70% movement speed reduction) but short (4 seconds)
Arcane Brilliance: Things I'm going to miss
WoW News - Mage News
Written by News Bot Sunday, 29 August 2010 01:00
There comes a time in everyone's life when they must say goodbye to something. My first major loss came in the summer of 1986. I wept like a little girl when the rubber band holding Snake Eyes' pelvis to his legs and torso finally snapped on that day, after a hard day of battle in which he and Storm Shadow had faced each other in mortal combat no less than twenty times. Even his ensuing career as the first, incredibly violent casualty in every firefight didn't dull the pain of that initial loss. I loved Snake Eyes! Why couldn't it have been Snow...
Arcane Brilliance: These are a few of my favorite things
WoW News - Mage News
Written by News Bot Saturday, 21 August 2010 22:00
This is going to be slightly shorter and even more rushed than usual, guys, because new baby. I'd post pictures, but this is the internet. I'll wait till he's a bit older and can ruin his own life. The kid's our third, our first boy, and I'll only say one thing about that: After two girls, I simply wasn't prepared for the peeing. Seriously, the kid fires that thing straight up, without warning, and with laser precision. I've taken to placing a washcloth over his loins during changings, a tip suggested by my genius wife.
Now that I've grossed you out, let's move on to today's topic: awesomeness. Paternity leave from work has given me some extra time between hilarious eye-peeing episodes to fiddle in earnest with my...
Read more: Arcane Brilliance: These are a few of my favorite things
Arcane Brilliance: The early levels for Cataclysm mages
WoW News - Mage News
Written by News Bot Saturday, 14 August 2010 20:00
I love him as much as it is possible to love a short, ugly, green man who values profit above anything else. When I'm playing my main, trying out new talents and abilities, I can't stop wishing I was spending time with my irredeemable little goblin, attaching rockets to chickens and riding robotic laser-sharks. It's not healthy, but I just can't quit the tiny little...
Read more: Arcane Brilliance: The early levels for Cataclysm mages
Arcane Brilliance: Random impressions from the beta
WoW News - Mage News
Last Updated on Sunday, 08 August 2010 11:37 Written by News Bot Saturday, 07 August 2010 23:00
Good news everyone!
I'm in the beta. It is awesome. I have been thoroughly impressed, and because I like you people, I would like to share some of those impressions with you. As you may have guessed from the title of the column, they will be fairly random. Most will be related in some fashion to mages.
I've come to understand that there exists a sizable contingent of folks who play this game but would prefer not to know about future iterations...
Read more: Arcane Brilliance: Random impressions from the beta
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