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A Short History of Warriors

WoW Blogs - Little Ball of Rage Warrior Blog

Last Updated on Friday, 03 September 2010 09:28 Written by Flanks Tuesday, 31 August 2010 08:30

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Hi-dee-hi and all that!

Rage!After my little rage at  generally rude people last week, it occurred to me that I probably should actually post about warriors this week!

With the release of a new class in Cataclysm to replace Warriors (we are being replaced with Warrior) I thought it might be helpful to look back over the 3 packs with a view to discussing not just 'why' the changes are going to be so huge, but also why it is a good thing.

Warriors, since Vanilla, have in fact been a problem class. The reason for this is simple: Rage.

Every other class in the game (bar feral druid in bear form, but that isn't a problem) has a linear power source which dictates their dps scaling. Mana is a finite thing (or at least it should be, but in wotlk it got a little out of control!) which means at some stage it will run out. This requires some sort of management in order to optimise dps. Energy (rogues and feral cats) is infinite, however it is also a fixed regeneration over time and so therefore, again, requires efficient use in order to dps optimally.


Warriors however have Rage, an infinite power source which depends on how hard you hit.... 

It shouldn't take long, once you think about it, to see the problem with this when it comes to scaling. For warriors, we can only hit hard if we hit hard. So the harder we hit, the harder we keep hitting, and pretty soon it all gets stupid. Our gear improves, so we hit harder which in turn allows us to hit harder again.

In short, whereas every other class has a fairly 'linear' scaling on their dps (straight line graph) warriors have a pretty steep curve. We start low and flattish and then suddenly the graph spikes up and just keeps going.

This is not a new phenomenon, it is simply something which for most warriors 'appears' to be new. The first class to record 1000dps (I believe) on Patchwerk in Naxx was in fact a warrior. How many players actually raided the original naxx? Something like 1%. However despite this Blizzard did recognise the problem and so there was a heavy rage normalisation at the start of TBC to scale it back again.

However as long as rage was being generated this way the problem could never disappear. So the proper rage normalisation coming in Cataclysm is definitely overdue from a game perspective.

What are the possible upsides to this from our perspective? After years of basic infinite rage why should we be pleased with this change?

The major reason is balancing. No one likes to see endless tweaking with their class, we like things to be pretty constant from patch to patch. With rage as a more dependable and linear resource, making warriors more balanced as an all around class is finally possible for the first time.

To all those crying 'what about our scaling?!' there shouldn't really be any fear.

Firstly, our linear scaling will allow Blizzard to ensure gearing will keep warriors on a parallel (at least) with other classes in terms of performance improving with gear.

Secondly, there are obviously ways for us to give a little bit of a curve ;) Haste will finally become a fairly desirable stat in late game, instead of a 'oh well, I have everything else now I may as well take Haste' stat. The effect of haste on rage generation will make it quite useful once we have reached our desired amount of Crit/Hit and Expertise.

A finally balanced class which can still perform well? Yes please! Let's do away with the Heroic Strike bug and endless scaling to infinity and beyond. I for one am looking forward to my new class. Sure it will take getting used to, but that is what levelling is for!

Now that things are starting to finalise I anticipate looking at the new changes to warrior abilities and talent trees over the next few weeks. The exploration of this new class shall continue! 

 

Focus Magic: Cataclysm Talents - Part 3: Fire

WoW Blogs - Focus Magic Mage Blog

Last Updated on Thursday, 02 September 2010 19:53 Written by Kuurg Monday, 30 August 2010 21:36

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Focus Magic: Blink and you’ll miss it.

Fire_talents

Welcome to the 7th edition of Focus Magic, your weekly WoW Mage Blog, right here on crusaderscoliseum.com! As the release dates for the crusaderscoliseum articles have been confirmed with the staff, I have the wonderful news that Focus Magic will be released on a Monday! Perhaps the worst day of the week, but hopefully Focus Magic will give you something to look forward to every Monday. Screw a healthy breakfast to start off your week, how about a rather unhealthy over-sized portion of Focus Magic! Now we’re talking…

So as you can see from the image above, this week is all about the Fire aspect of Mages, come Cataclysm. We’ll be analysing the current beta build shown on wowhead, and seeing if things in Cataclysm will burn any better than the current roster of Icy enemies scattered around

Read more: Focus Magic: Cataclysm Talents - Part 3: Fire

 

Inner Fire: Holy Moly!

WoW Blogs - Inner Fire Priest Blog

Last Updated on Monday, 30 August 2010 14:32 Written by Thaesha Friday, 27 August 2010 01:45

Inner Fire: Bringing you weekly doses of Spiritual Goodness. Mmm, Tasty.

rsz_holy_thae

Welcome, fellow Priests, to the 3rd edition of Inner Fire – your Local WoW Priest Blog. With the confirmation of article release dates by the lovely Cybac, keep an eye out, as starting on the next working week, Inner Fire will be released every Thursday! Brightening up your mid-week woes with Priestly goodness, with the kind reminder that Friday is just around the corner.

Last week we discussed Shadow, and being my favourite Priest spec, and the spec I play most as, I had a lovely, warm (albeit tenebrous) feeling overcome me as I shared with fellow WoW players my love for Shadow and the glory it brings to all who choose that path. However, if you prefer to stay away from the vicious world of damaging your enemies to a lowly corpse, Healing may well...

Read more: Inner Fire: Holy Moly!

 

The Reckoning: Cataclypinion: Protability

WoW Blogs - The Reckoning Paladin Blog

Last Updated on Friday, 27 August 2010 12:33 Written by Drekai Thursday, 26 August 2010 03:07

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reckoningohboy

Well it’s come to my attention that we’re stuck in a time paradox, where the class I hold dear keeps going back and forth back and forth. I mean, look at Protection, you gain ground you lose ground. They’re completely decimating our ability to AoE tank while reading the funnies, watching our favorite shows and messing around with the misses.  Choo choo it’s time for us to put on our life jackets, we’re boarding the failboat again for this week’s edition of The Reckoning.

 

Looking forward we do have a lot to… look… forward… …to. I mean, we’re getting a crusader strike, more of that overpowered nukes that made Prot so special in the first place. Prot Ret, get out of the way. Just go straight Prot and let’s see how...

Read more: The Reckoning: Cataclypinion: Protability

 

Focus Magic: Cataclysm Talents - Part 2: Arcane

WoW Blogs - Focus Magic Mage Blog

Last Updated on Thursday, 26 August 2010 23:13 Written by Kuurg Wednesday, 25 August 2010 00:25

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Focus Magic: Blink and you’ll miss it.

Arcane_cata_talent_talents

Welcome to the 6th edition of Focus Magic, your weekly WoW Mage Blog, right here on crusaderscoliseum.com! As Cataclysm draws ever closer the speculation for its release increases and seems to dominate most of the Warcraft chat. Honoring this, we will continue to analyse the upcoming Mage specs, and this week, it’s time for Arcane!

As you can see from the picture, the left hand side shows the menu for the Arcane Talents. The benefits you receive from choosing Arcane are;

Arcane Barrage – [5 sec cooldown] Launches bolts of Arcane energy at the enemy target, causing X arcane damage. – Arcane Barrage is currently obtainable at Level 60, in the arcane tree. However, in Cataclysm, retrieving this talent at level 10 is a huge much-needed boost to make Arcane a...

Read more: Focus Magic: Cataclysm Talents - Part 2: Arcane

 

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