The Reckoning: Drumsticks and Fast Pacing
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So here we are again, I’ve decided that we’ve got too much of my bloody stupidity, now we need to go for a little of the hard facts. Time is of the essence. So…
How to not suck as ret in 4.0
It’s easy, One word. Haste. HASTE HAAAAAAAAASSSSSSTTTTEEEEEEE.
I’m not going to say it again, actually, I’m going to say in a billion bloody times in this bad article.
Haste is your friend, haste is your lover, your brother, your sister and your slutty mother. Haste is the defining difference between sucking and not sucking. Haste is so good on the PTR, that I wish I could make it into a powder and snort it out of a hooker’s v-jay-jay.
That’s one thing a lot of rets don’t get. They’re so used to stacking nothing but strength, but honestly. I was able to get on the PTR and immediately know by the mechanics on hand that Haste is inevitably going to be > Strength. Believe it or not, Ret is going to be stacking stuff other than Strength.
Let Papa Drekai break it down for you. Haste affects:
Crusader strike’s cooldown. Just reforging and changing a lot of my gems to Str/Haste I’ve gotten CS’s 4.5 sec cooldown down to 3.5 seconds. It really makes a difference in combat.
Mana: you’re going to get a sh*t ton of this come cataclysm. Our mana is completely defined by what you get with judgements of the bold. Haste makes it tick faster.
Casting times. I know, this is a secondary effect, but believe it or not, it really makes a f**king difference. Heals and exorcism? Hell yes. Imagine Exorcism on a less than 1 sec cast timer with no cooldown. Not to mention, heals are a LOT better than they were in WotLK. Before cataclysm even holy light didn’t do maybe 33% of your HP, but now, only divine light which is about the same cast time as holy light does half your hp with Ret’s completely bad spellpower. Word of Glory doesn’t do crap, but divine light is our bread and butter heal.
Look at it this way, with only 500 haste (About 15 percent) + Judgements of the pure we’re sitting around a 3.4 second CS cooldown. That really makes a difference in combat, A lot of complaints nowadays are that our combat system will be clunky and unreliable. I don’t experience much of that with this much haste. It flows, CS is almost always off cooldown when I hit it (Being so used to the 4 second cooldown) and it makes building up those 3 stacks of Holy power seem *SO* much more fluid. Now if only it’d effect ALL cooldowns, there would be something interesting. Haha.
We seem pretty bound on cooldowns, this is changing dramatically seeing as the only damaging ability we have in cataclysm with any significant cooldown will be holy wrath, an ability that I replaced divine storm with on my rotation. It fits, it’s an AoE ability and I thought it would be a perfect replacement to DS on my bar. Though it has a little larger a cooldown, at least it isn’t as nominally useless as that point in Divine Storm, seeing as you’ll only be using it in large group pulls, which outside of a raid are few and far inbetween.I suppose it’ll take the place of Seal of Command now, outside of situational PvP, it’s useless. I mean, it’s excellent in those situations, but it’s somewhat of a point sink if you ask me. In it’s current form, it should be baseline. But that’s me.
With one final note. Haste actually makes inquisition seem useful. If you’re hitting CS on cooldown, that could really put on some hurt.
Try it sometime. You’ll be surprised on how much haste will improve you with our new mechanics.
For any questions or comments, please contact my contact page.
Last Updated on Tuesday, 28 September 2010 12:12 Written by Drekai Tuesday, 28 September 2010 02:23















